User Scenarios
Research
Process
Marketing
Project Summary

 


INITIAL ASSUMPTIONS | PRODUCTS TEENAGERS EXPECTED TO CARRY

Academic
Books
Supplies
• pens
• pencils
• liquid paper
• eraser
• folders
• papers
• calculators

Athletic
Gym Clothes
Sport Equipment
Gear w/ Wheels
• rollerblades
• skateboards
• scooters
• bicycles

Personal
• tissues
• gum
• candy
• watch
• jewelry
• glasses
• wallet
• purse
• backpack
• beeper
• cell phone
• cd player
• mp3 player
• pda

Social
Collectable Items
X-Changeable Items
• cds
• tapes
• games (sony/sega)

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